Sunday, August 7, 2016

Well, This is Embarrassing (New Version: 1.5.1)

Hey gang, if you downloaded the 1.5.0 version of the Ultimate Unicorn Mod for Minecraft version 1.7.10 yesterday, you likely saw all of your magical horses spewing fire non-stop, ALL THE TIME.  I hope they did not cause any permanent damage!  My apologies if they did!

I have put out a new version that fixes that bug, 1.5.1.  Please download it and replace the defective 1.5.0 version!  I also added a few minor performance improvements into the build that I had put in during my porting efforts to MC 1.8.x.  This bug only affects the MC 1.7.10 version, so if you're using 1.9, you don't need to re-download unless you want those performance improvements (which again, are pretty minor).

"How did this happen?!" you may ask.  The answer is pretty simple: I was testing the mod at the last minute, tweaking some values to make sure all kinds of kirins (destrier versions, Typhon version, normal version, versions with horse bodies instead of kirin bodies, etc.) looked good while breathing fire.  To do that, I added in a line of code to make them breathe fire all the time - otherwise you have to trigger the fire breathing while you're riding one, and you can't see the horse's neck and head very good when you're doing that.

Anyway, I somehow neglected to take that one line of testing code out before release.

I have removed it, and released a new version: 1.5.1.

Again, I apologize for the goof, and thank you for your patience!  :)

Saturday, August 6, 2016

The Kirin is Here!

Late Morning Release Today

There is a release coming out this morning.  I wanted to get it out last night, but I'm still doing some last minute testing on the 1.7.10 version.  Release should be out before noon.

Sunday, July 3, 2016

Secret Code!

For those of you who have downloaded the 1.4.18 version of the mod for Minecraft 1.9, here's a secret code for you.

Use this command when close to a plain unicorn to get a surprise:

/changeHorse ~ 3840

Note: This only works in Minecraft 1.9, with the 1.4.18 version of the mod, and only on vanilla unicorns (it actually works on any magical horse with unicorn hide, but will remove other features you might like, such as the hippocamp tail).

The changeHorse command can be used to modify nearby horses easier than using the entitydata command.  It's basically a better way to use cheat codes.  You can find out more here.

P. S. -- I injured my arm and hand this past week, so development has stopped for the moment (typing is painful).  I'll get back to it when I get better.