Saturday, August 27, 2016

Ultimate Unicorn Mod Coming for MineCraft 1.9.4 and 1.10.

Good news - Just did some multiplayer testing on my current build of The Ultimate Unicorn Mod for version 1.9.4 of MineCraft, and things appear to be working as they should.  I had to change around some code for flying and swimming horses, which took a bit of time to figure out, but it appears to be working now.  I'm hopeful I will be able to release the 1.9.4 version next Friday.

As for 1.10, I haven't gotten very far in porting it yet, but from my understanding it's not that different from 1.9.4, so I have my fingers crossed that it will be an easy port.  I'll get it out as soon as I can.

Moving forward, after the porting is done, there's a lot of clean up and document updating I want to do.  One big change I want to make is to fix custom unicorns so that I don't need to make a new release every time someone orders one.  This would also make it so that new custom unicorns would become available in the mod within minutes of being ordered, which I see as a big plus.

Another thing I need to fix in the short term is that I host some of the mod's assets (like the mod files you download) on Google Drive.  Google Drive is disabling web serving at the end of August, which means I need to find a new place to put some of my files.  This either means I need to find another free service, or start paying for a service to host files.  If you have suggestions, let me know!

After that, I'm looking forward to new breeds and other exciting features.

Saturday, August 13, 2016

New Kirin Info Available

I have updated the web pages to add additional information about the Kirin breed and Kirin DNA.

I am working on some additional pages to give out more detailed information about the mod, including an in-depth dive into how DNA is formatted at the binary level (for tool makers).  These new pages are not ready yet, but they are coming soon!

Sunday, August 7, 2016

Well, This is Embarrassing (New Version: 1.5.1)

Hey gang, if you downloaded the 1.5.0 version of the Ultimate Unicorn Mod for Minecraft version 1.7.10 yesterday, you likely saw all of your magical horses spewing fire non-stop, ALL THE TIME.  I hope they did not cause any permanent damage!  My apologies if they did!

I have put out a new version that fixes that bug, 1.5.1.  Please download it and replace the defective 1.5.0 version!  I also added a few minor performance improvements into the build that I had put in during my porting efforts to MC 1.8.x.  This bug only affects the MC 1.7.10 version, so if you're using 1.9, you don't need to re-download unless you want those performance improvements (which again, are pretty minor).

"How did this happen?!" you may ask.  The answer is pretty simple: I was testing the mod at the last minute, tweaking some values to make sure all kinds of kirins (destrier versions, Typhon version, normal version, versions with horse bodies instead of kirin bodies, etc.) looked good while breathing fire.  To do that, I added in a line of code to make them breathe fire all the time - otherwise you have to trigger the fire breathing while you're riding one, and you can't see the horse's neck and head very good when you're doing that.

Anyway, I somehow neglected to take that one line of testing code out before release.

I have removed it, and released a new version: 1.5.1.

Again, I apologize for the goof, and thank you for your patience!  :)