Saturday, December 24, 2016

Reindeer are Here (new Version, 1.5.8)!

I released version 1.5.8 yesterday afternoon, which includes the new Reindeer breed, as well as some bug fixes and extra configuration options.  See the list of changes here.  Download it here.

Reindeer spawn naturally in some cold and forest biomes.  They can be tamed like horses, and if you name one after one of Santa's reindeer, it will gain the ability to fly.  Its flying behavior is like that of a Nightmare - run fast and jump, and you'll be running on air.  Once airborne, you can jump again to fly higher.  However, due to their lack of flight maneuverability, if you turn too fast, your reindeer will float to the ground.

Reindeer can breed with all other types of magical horses.  Baby reindeer are very cute.

Merry Christmas and Happy Holidays to you! :)

Here are some pictures of my reindeer, Prancer:




Wednesday, November 30, 2016

Custom Unicorn Code and Looking Forward

In the latest update, 1.5.7, I put in a feature that I've been wanting to include for a while: New custom unicorns are downloaded by the mod automatically when they are created, instead of requiring a new release. This feature lets people get their custom unicorns quicker, and makes it so I don't need to put out a release every time I get a new order.

Looking forward, I definitely want to include new horse breeds, and at some point I will likely put up another poll to see what people want (although I already have an idea what the favorite(s) will be). 

I'm also thinking in other directions. Of course, a boss would be cool. A new dimension would also be cool. There are two ideas that really grab me, though, but both are a lot of work:

Idea 1: Multiplayer Games
Multiplayer games could be really fun.  You can already see some of my efforts in this direction with the lance items, and how you can use them to joust.  I'd like to create a mini-game in which players are positioned in the jousting lane and points are awarded for unhorsing your opponent.  Such a thing (as well as other types of mini-games) could lead to some fun competition on a dedicated server.

Idea 2: Quests
I like games with stories, and I like to tell stories.  Adding in a series of quests would be a great way for me to do this.  Some of the basics are already in place, including the Oracle, and some underlying code that will let you talk to magical horses and other non-player characters.

Anyway, just throwing some ideas out there.  The last few months I've been pretty busy with other parts of my life, but I'd like to get some new and interesting features into the mod now that things are returning to normal.

Saturday, August 27, 2016

Ultimate Unicorn Mod Coming for MineCraft 1.9.4 and 1.10.

Good news - Just did some multiplayer testing on my current build of The Ultimate Unicorn Mod for version 1.9.4 of MineCraft, and things appear to be working as they should.  I had to change around some code for flying and swimming horses, which took a bit of time to figure out, but it appears to be working now.  I'm hopeful I will be able to release the 1.9.4 version next Friday.

As for 1.10, I haven't gotten very far in porting it yet, but from my understanding it's not that different from 1.9.4, so I have my fingers crossed that it will be an easy port.  I'll get it out as soon as I can.

Moving forward, after the porting is done, there's a lot of clean up and document updating I want to do.  One big change I want to make is to fix custom unicorns so that I don't need to make a new release every time someone orders one.  This would also make it so that new custom unicorns would become available in the mod within minutes of being ordered, which I see as a big plus.

Another thing I need to fix in the short term is that I host some of the mod's assets (like the mod files you download) on Google Drive.  Google Drive is disabling web serving at the end of August, which means I need to find a new place to put some of my files.  This either means I need to find another free service, or start paying for a service to host files.  If you have suggestions, let me know!

After that, I'm looking forward to new breeds and other exciting features.

Saturday, August 13, 2016

New Kirin Info Available

I have updated the web pages to add additional information about the Kirin breed and Kirin DNA.

I am working on some additional pages to give out more detailed information about the mod, including an in-depth dive into how DNA is formatted at the binary level (for tool makers).  These new pages are not ready yet, but they are coming soon!